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I have always had a deep fascination for Apollo spacecraft, especially the Lunar Module (LM). The technical ingenuity of its design, reliability during the missions, and the quirky form make it my favorite machine of all time. I have often dreamed about what the Apollo astronauts (particularly Armstrong and Aldrin) experienced, as they guided the vehicle towards the unknown lunar surface.
This is my attempt to simulate the last three stages of the descent sequence: Braking (P63), Approach (P64) and Final Descent (P66, Rate of Descent). The last one requires manual attitude and rate of descent control to achieve a soft touchdown. I’ve tried to maintain a balance between historical accuracy and simplification, so that an average person like me can manage to land safely with a bit of training.
The flight model is based on NASA’s Apollo Lunar Module documentation. Lunar sites are modeled using elevation data from NASA’s Lunar Reconnaissance Orbiter Camera (LROC).
I hope fellow space enthusiasts will enjoy the nuances, challenges & thrill of achieving a soft lunar landing.
1Read the site during P64. Dark bowls with bright rims are craters. Speckled ground is a boulder field. Pick smooth grey ground and move the target ring onto it early, while the range is long and a click still moves the point a long way. The LPD number on the DSKY and in the comms console beside the window is what Aldrin read to Armstrong. Find it on the scale and look through it.
2Kill the drift first. At the P66 hand-off at 500 ft, null both HORIZ VELOCITY needles to under 4 ft/s before you work the descent rate. A small tilt held for a few seconds is enough. Level off with the opposite key.
3Ride the rate down. Use W and S to set the descent rate. A good profile is about 3 ft/s at 100 ft and 1 to 2 ft/s in the last 20 ft. Watch your shadow slide toward you. When it reaches the craft you are seconds from contact.
4Count one at the light, then stop the engine. The blue LUNAR CONTACT light means a probe 5.6 ft below the pads has touched. Armstrong called it, counted one, then pressed engine stop, so the craft settled the last few feet on a dying engine. Cut at the instant of the light and she drops. Cut too late and she bounces. Run the tank dry and it falls. Keep an eye on TIME TO DRY.
| Vertical speed | ≤ 7 ft/s | gear fails above 10 |
| Sideways speed | ≤ 4 ft/s | faster tips the craft |
| Tilt plus ground slope | ≤ 12° | land level, on level ground |
| Ground under the pads | clear | no boulders, no crater rim |
| Fuel at contact | > 0 | a dry tank is a crash |
P63 and P64 fly themselves. The computer brakes, then steers toward the target ring while you judge the ground. Your control begins with P66 (P67 in COMMANDER mode, throttle by hand), the final descent phase, which Armstrong selected by hand near 500 ft. See the INSTRUMENT PANEL tab for the PROG display and each program in detail.
Eagle’s computer was steering into a boulder field beside West crater. Armstrong took manual control at about 500 ft, flew past it, and set down with under a minute of fuel left. The same choice is yours on every descent.